A small freedom area.

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The most useful math formulas

Wed 09 Jun 2021

These last years, in the context of working on a graphic rendering engine, I've been confronted to many engineering problems...

prog, math

Building a competitive ladder for OpenRA

Fri 25 Dec 2020

3 years ago, mainly for nostalgic reasons, I started playing [OpenRA](https://www.openra.net), a free and open-source re-implementation of the engine of...

prog, openra

Finding specific multimedia samples

Thu 13 Aug 2020

When working in multimedia or image processing projects such as FFmpeg, we tend to accumulate a lot of samples over...

prog, ffmpeg, av

Story of debugging a crash in MPD

Wed 12 Aug 2020

Getting close to 3 years without posting. I haven't been peacefully enjoying a retired commoner life during all this time....

prog, debug, reverse, av

Making development board cases with ShimonBox

Tue 17 Oct 2017

Collecting ARM development boards has become a disease I've been carrying for a while now. Welcoming a new board to...

prog, openscad, 3dprint

Dealing with the ARM AArch64 SIMD documentation

Fri 26 May 2017

The ARMv8 instruction set documentation has always been garbage, and particularly the SIMD sections. In comparison, the Intel documentation provides...

prog, fun

Templating in C

Sat 28 Feb 2015

The question of how to do templating in C is often raised, and I couldn't find a good overview of...

prog

Butchering HQX scaling filters

Sat 21 Jun 2014

The [HQX filters][wphqx], namely hq2x, hq3x and hq4x, are well-known pixel art scalers. They are mainly used by old console...

algo, prog, reverse, fun, av, ffmpeg

Kanji 3D Mapping fun hack

Tue 14 May 2013

In my [previous post][learn-japanese], I tried to build a map of the Kanjis. The result was barely useful, and not...

trick, prog, opengl, fun

Learning Japanese the nerd way

Sun 24 Feb 2013

A few months ago, I finished school and quit my job around the same time. After waiting several years for...

mylife, thoughts, trick, whatever, prog, fun

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