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Deconstructing Bézier curves
Tue 16 Aug 2022
Graphists, animators, game programmers, font designers, and other graphics professionals and enthusiasts are often working with Bézier curves. They're popular,...
Invert a function using Newton iterations
Thu 11 Aug 2022
Newton's method is probably one of the most popular algorithm for finding the roots of a function through successive numeric...
From roots to polynomials
Sun 07 Aug 2022
Polynomials can be represented in various forms. The most common ones are those I call the "sum of powers" (for...
The most useful math formulas
Wed 09 Jun 2021
These last years, in the context of working on a graphic rendering engine, I've been confronted to many engineering problems...
Building a competitive ladder for OpenRA
Fri 25 Dec 2020
3 years ago, mainly for nostalgic reasons, I started playing [OpenRA](https://www.openra.net), a free and open-source re-implementation of the engine of...
Finding specific multimedia samples
Thu 13 Aug 2020
When working in multimedia or image processing projects such as FFmpeg, we tend to accumulate a lot of samples over...
Story of debugging a crash in MPD
Wed 12 Aug 2020
Getting close to 3 years without posting. I haven't been peacefully enjoying a retired commoner life during all this time....
Making development board cases with ShimonBox
Tue 17 Oct 2017
Collecting ARM development boards has become a disease I've been carrying for a while now. Welcoming a new board to...
Dealing with the ARM AArch64 SIMD documentation
Fri 26 May 2017
The ARMv8 instruction set documentation has always been garbage, and particularly the SIMD sections. In comparison, the Intel documentation provides...
Templating in C
Sat 28 Feb 2015
The question of how to do templating in C is often raised, and I couldn't find a good overview of...
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