# Smart and simple progress value hack

2011-03-31

Lately at work, we were wondering how to compute a simple progress value (let's say for a download in our case). We have in input a `float` value in the range `[0.0;100.0]`, and we want to display the percent in `integer` (it's generally handy if we want to reuse it when dealing with pixels). The quick and dirty method would be:

``````return (int)v;
``````

or if you want some rounding:

``````return (int)(v+.5f);
``````

But this is sometimes not enough. Indeed, we would like to make a distinction between a download of a big file that has just started, and a download stalled at 0% with not a single byte received. And in the same time, we don't want a near-the-end download at 99.9% considered done.

Here is my current solution:

``````return (int)v + !(int)v - !v;
``````

``````#include <stdio.h>
#define P(v) printf("v=%-6.1f p=%d\n", v, p(v))

int p(float v) { return (int)v + !(int)v - !v; }

//    intbase +  range01  -   iszero    =    p

int main() { //    (int)v     !(int)v       !v
P(0.);   //      0     +     1     -     1       =    0
P(0.3);  //      0     +     1     -     0       =    1
P(0.7);  //      0     +     1     -     0       =    1
P(1.1);  //      1     +     0     -     0       =    1
P(1.5);  //      1     +     0     -     0       =    1
P(21.1); //     21     +     0     -     0       =   21
P(31.6); //     31     +     0     -     0       =   31
P(99.3); //     99     +     0     -     0       =   99
P(99.7); //     99     +     0     -     0       =   99
P(100.); //    100     +     0     -     0       =  100
return 0;
}
``````

This is enough for our case, but you may want to add a rounding level. You can, but it gets complicated pretty quickly (for not much benefit), especially if you want to avoid ternary.

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